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Showing posts from May, 2018

Prentice Wand

Wondrous item, uncommon (requires attunement) This carved wooden wand has 1-3 charges when found. As an action the bearer can expend spell slots with total level 3 or more to return one charge to the wand. The bearer may also, as an action, expend one charge to regain one first level spell slot. The wand may hold a maximum of 3 charges.

Igrik

Weapon (longsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. It glows faintly when undead creatures are within 120' of it.

Living Shield

Armor (shield), uncommon (requires attunement) This shield appears to made from wood and leather. Upon attunement it merges with the arm of the bearer, and can move of its own will. The bearer can benefit from the armor bonus of the shield even when using a two-handed weapon.

Holy Thunderforce

Warhammer, uncommon (requires attunement by a cleric of the tempest domain) This warhammer is a magic weapon made of shining steel. Whenever you roll minimum damage with it, it gains a charge. It can only have one charge at a time. When you hit a creature with this weapon you may expend a charge to smite the target. Your attack deals an additional 2d6 thunder damage, and the target is knocked prone.

Still Staff

Weapon (quarterstaff), uncommon This is, to all forms of examination, a plain hickory staff. The bearer can hold the staff upright while resting it on the ground and make a mental command (an action), and the staff becomes immobile and unbreakable. The bearer can touch the staff and mentally will it to become movable again (an action).