I've been using Ebonclad in my online campaign for a few months now, it's quite cool, and it's deal of the day on DrivethruRPG today. Check it out here.
I'm looking for an old school feel, but with the new fifth edition rules for D&D. Here's what I've got so far. Character Creation Start with the basic rules (no feats, no multiclassing, only 4 races and 4 classes). First, choose your race Second, roll ability scores, in order (3d6) for strength, dex etc. You can remove 2 points from an ability to add 1 point to another, but this can’t bring a score below 10, or above 16. Humans can be any class (of the 4). Human fighters get no archetype ability, but need 20% less XP per level. Halflings are rogues (thief) Dwarves are fighters (champion) Elves get the special abilities of fighters and wizards (d8 HD), but no archetype abilities. They need 40% extra XP per level. Third, choose background etc (finish 5e character creation). If your character dies, you can make a new first level character. Adventuring No long rests in dungeons. Leveling up only happens back in town. Encumbrance: You can carry one item ...
I was just thinking over the idea that my characters tend to be simple and cliche, when I read this post on Reddit . It seems to sum up what I was going to write so I'll keep it brief... Sometimes players have very subtle ideas about their characters, but that subtlety doesn't come across at the table, and the other players are unaware that the character has the characteristics that their player thinks they have. A good test would be to ask the other players, after a few sessions of playing together, "What is my character like?" The descriptions you get will be a good measure of how your character might be perceived in the world, rather than how you imagine them. It ties in with your ability to act; if you envision your character as a tough talking hard man, but the other players describe your character as friendly and courteous, maybe you need to simplify your characters until you can pull off the kind of acting you aspire to. Some games have mechanics for things l...
(This is the first new report for the game of the Sprawl that I'm running) Nokea announced today that they were shutting down their internal security wing and contracting all their duties to KravOS. The changeover was effective immediately from the announcement on Noweb. A spokesbot for Nokea said that the partnership would allow Nokea to concentrate on their core businesses of research and design, while taking advantage of the expertise and efficiency of KravOS. When asked by @fenr1s what prompted the changeover, the spokebot spewed the following: All outstanding debts will now be collected by KravOS. KravOS is a security firm that formed during the Lever-Heinz War, with personnel from former military and state-sec organisations. They have partnerships with Armani Beretta, LG, and the Vatican Bank. The partnership with Nokea is expected to bolster their communications and cybertech, while providing the latest smart weapons to their personnel. The partnership was denounced a...
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