Old School D&D with Fifth Edition

I'm looking for an old school feel, but with the new fifth edition rules for D&D. Here's what I've got so far.

Character Creation
Start with the basic rules (no feats, no multiclassing, only 4 races and 4 classes).
First, choose your race
Second, roll ability scores, in order (3d6) for strength, dex etc.
You can remove 2 points from an ability to add 1 point to another, but this can’t bring a score below 10, or above 16.
Humans can be any class (of the 4).
Human fighters get no archetype ability, but need 20% less XP per level.
Halflings are rogues (thief)
Dwarves are fighters (champion)
Elves get the special abilities of fighters and wizards (d8 HD), but no archetype abilities. They need 40% extra XP per level.
Third, choose background etc (finish 5e character creation).
If your character dies, you can make a new first level character.
Adventuring
No long rests in dungeons.
Leveling up only happens back in town.
Encumbrance: You can carry one item per point of strength.
XP awarded for treasure recovered, 1xp for 1gp.

Part two.

Comments

Popular posts from this blog

Make It Simple, Make It Big

E-Town E-Now 1