Old School D&D with Fifth Edition

I'm looking for an old school feel, but with the new fifth edition rules for D&D. Here's what I've got so far.

Character Creation
Start with the basic rules (no feats, no multiclassing, only 4 races and 4 classes).
First, choose your race
Second, roll ability scores, in order (3d6) for strength, dex etc.
You can remove 2 points from an ability to add 1 point to another, but this can’t bring a score below 10, or above 16.
Humans can be any class (of the 4).
Human fighters get no archetype ability, but need 20% less XP per level.
Halflings are rogues (thief)
Dwarves are fighters (champion)
Elves get the special abilities of fighters and wizards (d8 HD), but no archetype abilities. They need 40% extra XP per level.
Third, choose background etc (finish 5e character creation).
If your character dies, you can make a new first level character.
Adventuring
No long rests in dungeons.
Leveling up only happens back in town.
Encumbrance: You can carry one item per point of strength.
XP awarded for treasure recovered, 1xp for 1gp.

Part two.

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