Companions (Part 2)

Uncommon companions include animals that are not commonly found among humanoids, such as a snake, wolf, hawk, and monkey.

Wolf
Companion, uncommon (requires attunement)

Wolves are pack animals, and they adapt easily to fighting alongside groups of humanoids. You have advantage on melee weapon attack rolls when an ally is adjacent to your target.


Hawk
Companion, uncommon (requires attunement)

Hawks hunt by eyesight over long ranges.
You have advantage on Wisdom (perception) checks that rely on eyesight.

Monkey
Companion, uncommon

Monkeys generally live in large groups, and survive by sharing food whenever possible.
You may make a Dexterity (sleight of hand) check to take an item within 50’, if that item weighs less than a monkey.

Viper
Companion, uncommon (requires attunement)

Vipers are small venomous snakes.
When you do piercing damage to a creature with a melee weapon attack, you may use a bonus action to inflict an additional 1d6 poison damage.



Rare companions include animals that usually live far from humanoid settlements, such as an eagle, lion, tiger, or elephant.

Elephant
Companion, rare

Elephants are huge animals, sometimes trained as beasts of burden.
Your carrying capacity increases by 2,000lb.
You may use a bonus action to draw any item that you are carrying.

Lion
Companion, rare (requires attunement)

You may make a ranged weapon attack against a creature within 50’, using your strength modifier and proficiency bonus. If you hit you deal 1d6 + strength bonus slashing damage, and the target must make a strength saving throw (DC 8 + strength bonus + proficiency bonus) or fall prone.

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