When worn these spectacles allow the bearer to read any written language. Only the literal meaning is revealed, similar to the spell comprehend languages.
Here's a list of the RPG books I've purchased on Lulu.com . Petty Gods: Revised & Expanded Edition (Premium Softcover) KEFITZAT HADERECH - Incunabulum of the Uncanny Gates and Portals The Night Wolf Inn Whitehack – Second Edition Booklet Stonehell Dungeon: Down Night-Haunted Halls Stonehell Dungeon: Into the Heart of Hell Augmented Reality Obscene Serpent Religion The Nightmares Underneath (Paperback) RPGS - Your Fantasy Toolkit Supersetting v1.6 (Softcover) Mythic Russia (paperback) Yoon-Suin Fire On The Velvet Horizon As for things I may get in the future... Deep Carbon Observatory Perdition Hubris: A World of Visceral Adventure Microscope Hollowpoint
Last night I wrapped up my cyberpunk campaign using the Sprawl after six sessions. Because of scheduling those six sessions took place over the course of six months, and I had told the players at the start that it would be a mini-campaign. We had a session zero where the three players made up their characters and relationships as per the rulebook and then we got to it. Campaign Image by Midjourney We had a hunter, a tech and a driver. Since we live in London I suggested we use it as the setting, and I went on to suggest that in the future London has become a haven for those doing business off the financial grid. My vision of the city was that it is mostly empty, with little to no industry. There would be buildings that catered to visiting corps and crime syndicates who wished to meet and make deals, without the worry of surveilance and financial records. While I imagined the rest of the world's major cities would contain the more expected cyberpunk tropes like massive arcologies, ...
A friend recently proposed that we play D&D with as many rules for social behaviour as for combat. My response was to use the D&D 5e rules as a framework to come up with feats and social combat styles that apply when speaking. So there would be social damage, and social fighting styles that mirror the dueling/two handed weapon/two weapon fighting styles. Nobody else seemed to be interested in this, and one player wasn't interested in any set of rules for social interactions. His opinion was mechanics are for combat, which we can't do for ourselves. The social interactions we can just role play, so we don't need any rules there. The thing is, the game still has social skills, that we are using anyway. So it still seems strange that a fight has round after round of checks, but an attempt at persuasion is a single roll. Another idea I had was to reduce the fights from multiple rolls to a single roll, rather than require multiple rounds for social interactions. A char...
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