Companions (Part 1)

Companions are like magic items from a mechanical point of view. A character finds one, attunes to it, and gets some kind of benefit. Beyond that it’s just assumed that you have a dog or whatever following you around, but it’s not a major character in the story. If it were, then it would be a PC (which I’ll cover later). Asking your dog to run up and attack a demon is not part of this design. Also a companion is not a familiar, and does not gain any magical abilities beyond what a normal animal of its type could do.
Companions can be used as an alternative to magic items, for example in a low magic campaign, or alongside magic items. If one character finds a magic shield, and another gains a wolf companion, they both gained some benefit.

Companions have rarity, just like magic items, including common, uncommon, rare, very rare, and legendary.

Common companions include normal animals, such as a cat, dog, mouse, or sparrow.

Sheepdog
Companion (dog), common

A sheepdog is usually found on farms or accompanying drovers with animal herds on the way to market. They are bred to be comfortable around animals, and not to worry them. You may add your proficiency bonus when making Wisdom (animal handling) checks.

Cat
Companion (cat), common (requires attunement)

Cats are domesticated, but remain aloof from humanoids they choose to associate with. They have excellent stealth and stalking skills.
You may add your proficiency bonus when making Dexterity (stealth) checks.

Mouse
Companion (mouse), common

Mice are among the smallest mammals, and are adept at going unnoticed.
You may make a Dexterity (sleight of hand) check to take an item within 15ft, if that item weighs less than a mouse.

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