I'm looking for an old school feel, but with the new fifth edition rules for D&D. Here's what I've got so far. Character Creation Start with the basic rules (no feats, no multiclassing, only 4 races and 4 classes). First, choose your race Second, roll ability scores, in order (3d6) for strength, dex etc. You can remove 2 points from an ability to add 1 point to another, but this can’t bring a score below 10, or above 16. Humans can be any class (of the 4). Human fighters get no archetype ability, but need 20% less XP per level. Halflings are rogues (thief) Dwarves are fighters (champion) Elves get the special abilities of fighters and wizards (d8 HD), but no archetype abilities. They need 40% extra XP per level. Third, choose background etc (finish 5e character creation). If your character dies, you can make a new first level character. Adventuring No long rests in dungeons. Leveling up only happens back in town. Encumbrance: You can carry one item ...
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